Here are a few examples of lecture materials and demos from my "Character Design: Next Steps" course at Otis College of Art and Design. The first project, "Angels vs Demons" was a simple way to understand character archetypes. During the first two weeks, my students learned how to apply Gestalt Theory and Principles of Design in the sketch/thumbnail phase to get interesting shapes/composition.
Next, I walked my students through my process for refining a thumbnail, establishing basic lighting and value ranges in grey scale, and how to apply Color/Light/Materials. I went over the differences
in approaching character concept art/illustration from a "line-based"
approach or a "painterly" approach. I find that many concept artists lean towards
either being a "drawer" or "painter" and this was my way of showing them that
there's no reason you cant do both. Painting and Drawing are one in the same.
Here is a material breakdown that helps my students understand material properties and complex stuff like transparency, reflectivity,