Thursday, April 24, 2014

Tuesday, April 22, 2014

Metal Gear Solid: WW2 Update - The Fear

During World War 2, “The Pain” became part of the Cobra Unit, a secret special forces unit comprised of elite, super-human soldiers. His codename came from the emotion he conveyed while on the battlefield: the terror that he instilled in others with his freakish appearance and movements.The Fear was known for his seemingly superhuman speed and agility. Double-jointed in both elbows, he was able to crawl, flip, and leap with extreme agility, in the manner of a spider.

Friday, April 18, 2014

Metal Gear Solid: WW2

Metal Gear Solid: WWII is a personal project imagining the Metal Gear Solid Universe during the World War II era. The story encompasses the origins of The Boss and her Cobra Unit. Updates will come as soon as more characters are designed. Thanks for looking!

Monday, March 10, 2014

Tuesday, September 17, 2013

CGMA - Intro to Character + Creature Design with Eric Chiang

I'm pleased to announce that I will be joining the CGMA team this fall semester to teach Intro to Character/Creature Design. In this course, I will share the fundamental ideas behind character and creature design through the creation of unique thumbnails and rough studies. This class will focus on the beginning essentials of how to come up with original and well thought out rough images in a short time frame. The class covers character and creature design basics like unique thumbnailing, tonal layout, construction and anatomy, costuming, posing, and basic lighting techniques.

Thursday, August 29, 2013

Modular Cyborg (M-version)

Sketches for Military/Law Enforcement Modular Cyborgs.

Thursday, August 15, 2013

Speed Demon

6 hrs in

Tuesday, August 6, 2013

FRM+FNXN

A Sketch I've been chipping away at during my downtime. Keeping the design simple and functional.

Thursday, August 1, 2013

Mech Practice

Been seeing a lot of inspiring robot/mech stuff recently. Here are some process shots from a sketch I started today.

Friday, July 19, 2013

Ghost in the Shell-Major Kusanagi Redesign

Finished from a demo I did for my advanced character design students at Gnomon

Tuesday, July 9, 2013

Early Black Ops 2 Concepts

These concepts were done early on to figure out what the US forces Assault would look like in Black Ops 2.

Wednesday, September 5, 2012

Sorcery Concept Art- Finn the Sorcerer

This was the first time I got to design a main character in a game. During my time at The Workshop, I was looking through their archives and discovered that Kevin Chen was on the project at one point...I'll never understand why they didn't go with his direction.

Sorcery Concept Art- Thorn Elemental

Me so Thorny~

Sorcery Concept Art- The Banshee