Friday, October 10, 2014
Some concepts Ive been working on. I'm redesigning the Cobra Unit from MGS3(which takes place in 1964) to fit the World War 2 Era. I painted up some concepts earlier in the year, but wasn't happy with the direction I was going in. Decided to do some heavy vizdev to really nail the ww2/scifi look. I'll share those later, but for now this is the current line-up. Color and finish to come next. The second cast of characters is for an IP of mine that fuses gangster rap culture and cyberpunk. Having lots of fun recently, digging deep into my influences and finding inspiration in what is uniquely "me."
Friday, May 2, 2014
Trying to step up my Zbrush game. Finally nailed down a process that feels natural to me. A fast round of 2d sketching for quick ideas and shape exploration, followed by some speed sculpting. I will be teaching this process to my students as part of my Character Design 1 class at Otis starting in the summer. I've recorded my process and shared a clip of the beginning stages of how I get started by using Zspheres.
Tuesday, April 22, 2014
During World War 2, “The Pain” became part of the Cobra Unit, a secret special forces unit comprised of elite, super-human soldiers. His codename came from the emotion he conveyed while on the battlefield: the terror that he instilled in others with his freakish appearance and movements.The Fear was known for his seemingly superhuman speed and agility. Double-jointed in both elbows, he was able to crawl, flip, and leap with extreme agility, in the manner of a spider.
Friday, April 18, 2014
Metal Gear Solid: WWII is a personal project imagining the Metal Gear Solid Universe during the World War II era. The story encompasses the origins of The Boss and her Cobra Unit. Updates will come as soon as more characters are designed. Thanks for looking!
Tuesday, September 17, 2013
I'm pleased to announce that I will be joining the CGMA team this fall semester to teach Intro to Character/Creature Design. In this course, I will share the fundamental ideas behind character and creature design through the creation of unique thumbnails and rough studies. This class will focus on the beginning essentials of how to come up with original and well thought out rough images in a short time frame. The class covers character and creature design basics like unique thumbnailing, tonal layout, construction and anatomy, costuming, posing, and basic lighting techniques.